Very much improved, sometimes I thought a little TOO much. I’m glad we don’t turn to her anymore and ask, “Where to, Daisy?” while she sniffs in circles and half-heartedly gives us a direction. However, it feels like some things that were intended are not there now.
For example, I thought she was supposed to sniff the ground to find a scent. Even the tutorial video says you might have to lead her around to find one. During beta (I mostly played with friends, one of them was a Maggie fan and played her all the time) she never seemed to not have a trail, no matter the type of monster player. We just needed to give her “lease” the slack and she was always running.
Another example is in alpha (maybe this wasn’t intended) when everyone was dead except for Daisy, she made a legitimate effort to run. It was never too much, either, she just kept like a 10~25 meter distance from the monster and attempted to flee when he approached her. It could buy about 5 seconds or so of time, but not much more. Now, in beta, she beelines to the last dead player, even if it means running between the monster’s legs, and essentially kills herself.
That said, she is definitely much better at her main job than she was before. When I played monster, I was always forced out of a sneaky playstyle, because as soon as I heard that howl in the distance, I knew I was done for unless I fled. It was a little annoying, but perhaps necessary, as the counter to Griffin is sneaking and this game is all about adapting to the situations.