Trying my hand at designing a unique trapper with Jacob.
In my opinion it isn’t nearly as good as the Ava Assault concept posted earlier because Trappers are complicated: they need a weapon, a way of finding the Monster, and a way or restricting its movement.
Ideally all of these should feel unique enough to justify the character’s niche.
Critiques and criticisms welcome.
Jacob finds the Monster by scanning for it through terrain, though this ability is limited to a scanning while standing still, in a straight line, with a small field of view, generous but limited range, and no head turning enabled while scanning.
I envision him as being a formerly bog-standard planet tamer who lost his eyes in an operation gone horribly wrong.
After having them replaced and later paying to upgrade them to state-of-the-art scanning equipment, he has gained a name for himself as a planet tamer who hunts with a vendetta.
His face from the top of the nose up has been replaced with a state of the art artificial vision system, giving him an inhuman look. Rough inspiration from Master Yi’s silly goggles.
Weapon - Semi-Automatic Rifle
Like most Trapper weapons Jacob’s rifle is not known for high damage output, but its precision is well suited to aiming for the Monster’s head or sniper-shot weak points.
Headshots lower the Monster’s stamina regeneration briefly.
Iron sights available.
Tracking - Lifeform Scan
Jacob activates the enhanced vision of his artificial eyes to see though walls in a sizable radius.
The longer he looks in the same direction the more sight range he gains in that direction till he can see across a huge portion of the map: albeit in a more limited range than his full cone of vision.
Any wildlife spotted in this way are highlighted and marked on the mini-map while he retains scanning sight on them.
This uses the charge system of Markov’s lightning gun with no cool-down, but a need to conserve energy.
Crowd Control - Mobile Wall
The little brother of the Mobile Arena, this drone is targeted on a location and splits into four mini-drones projecting a wall that Hunters can pass through and Monsters can destroy.
Defaultly the wall will be placed horizontal to where Jacob is facing when throwing it, but re-activating the ability while it is in flight will turn it 90 degrees to deploy in a line where Jacob is facing.
It can be taken down prematurely as needed by reactivating the ability while active.
It lasts 20 seconds on a 25 second cooldown, but Monsters can destroy it at varying rates based on their level.
Level 1 - Ten attacks.
Level 2 - Seven Attacks.
Level 3 - Three attacks.
Useful for denying areas to a Monster to flee and for shielding a retreat: but be warned that Hunters can neither move nor fire through it.