So… there’s a lot of threads regarding the classes and whether or not Wraith is OP or not. In regards to the classes my opinion is that they’re balanced. Both hunters and monsters always have a way of dealing with the opposing team.
What I feel is not balanced at the moment is the game modes. And they favor the hunter team.
Like I said - all hunter setups can kill any monster, and if they can’t, it’s down to skill of the players. But only the hunters can in advance know what the best setup is going to be for next match.
By picking certain characters you can gain an enormous advantage early that, if not win the match fast, is crippling enough for the monster to have no advantage at stage 3 or 2 with full armor. And I think it’s mostly due to the fact that stage 1 one is unholy for the monster, whereas stage 3 is still a tough fight (I’m assuming knowledge of the game mechanics and individual skill in all hunters, and the monster, of course).
It’s mostly a problem in Evacuation, obviously, where your success and final bonus depends on how you did in previous matches. Simply making next map/game mode random and unknowable would level the playing field quite a bit for the stage 1 monster. In Hunt (which always is the first map) - maybe give the monster more of a head start? Or make it harder for daisy to track stealthed movement?
Defend I think can be sorted by tweaking the AI monsters to switch to the turrets if they do X amount dmg to them. Or make the turrets weaker or easier to target as the monster - i.e, not hidden behind rocks that sends you into a fight that might seal the deal right there… something it often does because the hunters do have a perfect team for it… I’m looking at you Cabot and Parnell.