I believe the monster stats are balanced now,and mostly when the hunters do mistakes,it can win easily.If they play great,they will probably win.
But i think the “rules” of hunt,are way too complex,full of hidden mechanics,and right now there are some bonuses to monster that i feel are not needed after the buffs
Downing a hunter disables the dome for 12 sec.
That does not make any sense,it’s just there.The punishment for getting downed is now having 3 hunters,and possibly all dying since you got no shield/heal/damage/cc.This is just a monster crutch.For example i played a game yesterday where i was lazarus,we had 6-7 seconds until dome recharge and a hunter was damaged.Goliath instakills him,and now we lose the dome and just get 1 strike for nothing,even though we could just dome him after the down and i would revive him.
Downing hunters reduces the dome by too much
Why? We have to do damage to the monster,and occasionally that means accepting that someone will get down eventually.Why should a down,which destroys our defense,also destroy our offense by making the dome last like 10 seconds? The monster already has a safety net on its HP.So it’s like saying “if you manage to down only one hunter,you are free to escape”.BUT IF YOU CAN’T…and you just stand there taking damage…Just kidding you are also free to escape
Monster cooldown reduction in-combat
I do realize this is a balance decision to fix some abilities being abused.But i still believe cooldowns should be static,with the ability balanced for that cooldown.New players have no idea that this happens,and it also screws chases for the hunters when the monster has movement abilities (e.g goliath charge).You have to choose between doing chip damage ,without which you cannot win,or letting the monster get further.I am sorry but we should not get punished for being able to follow the monster…with not being able to follow the monster
I do not know if combat bonus also applies to traversals.But every time i play wraith,i essentially have an infinite amount of dashes that never stops.Same for goliath or gorgon.The game should be more about the monster juking and hiding,than spamming spacebar and getting to the other side of the map then back and fourth,it feels like chasing a chicken around.Which is my next point
Not much to say here,except that i think it should never give away the outline of a monster behind objects or terrain,and the cone should disappear and become a circle when you are close to the monster.I think a competent hunter should be required to have a working set of eyes and decent IQ.This also dumbs down gameplay to the above chicken chase instead of an epic hunt.
Lack of proper perks and build specialization for hunters
I dislike the amount of nerfs that have happened to perks that can emphasize a hunters strength or change the playstyle.Right now most perks are useless if not stacked at least 2 times.Which is why many hunters just go for recharge or tinkerbell because they are the ones with the most impact.Hell i can go full 3 perk movement speed or damage increase and it doesnt feel like something changed.