Finally did all the loadouts. Trapper was my least interested class to make, but hopefully it’s unique enough.
Character name: Troy
Primary Weapon: Hunting Rifle
Capacity: 20 rounds
Reload: 3 seconds
Description: Standard semi-automatic rifle dealing good damage and is highly accurate. Comes equipped with a red-dot sight with 2x magnification.
Secondary Slot: Stasis Bola
Cooldown: 4 seconds
Description: Troy throws custom made bolas equipped with two stasis charges at each end connected with a metal wire that calculates the size and weight of the target it comes into contact with.
Upon a successful hit, the bola covers the target in stasis energy that prevents the monster from making leaps and halts stamina regeneration for 4 seconds. The bola travels at medium velocity requiring good aiming and travels in a straight line that drops over distance.
Special Ability: Carrion Bird
Cooldown: 20 seconds
Description: Troy’s companion is a tamed Carrion Bird that he can order to survey a part of the map which will temporarily reveal a circular area for 10 seconds in a 70m radius, in addition it will outline any Elite wildlife and the monster if it comes into the area. Normal wildlife will not be revealed. Deploying the bird requires travel time depending on how far the target distance is and pulls up the minimap choosing your destination of choice, rather than line of sight. This ability can be useful to scout an known area the monster is escaping towards.
Class ability: Mobile Arena
Character name: Lilllian
Primary Weapon: 25mm Caseless Autocannon
Ammo Capacity: 30 Rounds
Reload: 3.5 seconds
Rate of Fire: 200 RPM
Description: Portable Autocannon chambered in custom 25mm caseless shells filled with an energy-based Fusion charge. Deals medium damage, medium velocity (requires leading on fast targets), the Fusion ammunition slows Monster and wildlife attack speed by 30% for 3 seconds, successive hits on target refreshes duration.
Secondary Weapon: Plasma Cannon
Ammo Capacity: 3
Reload: Battery type, “recharges” 1 shot every 4 seconds
Rate of Fire: Very Slow
Description: Launches a ball of plasma at high velocity that can also bounce off walls, surfaces and explodes on contact with the target dealing medium AOE damage, but very high direct damage.
Special Ability: Suppressive Fire - Increases rate of fire and projectile velocity by 50%.
Duration 8 seconds
Cooldown: 30 seconds (CD starts when the ability wears off)
Class Ability: Personal Shield
It was due for a Female Assault character, kinda just cooked this up with my imagination.
Design of the autocannon is a combination of a real-life M242 Bushmaster autocannon with Hyde’s Minigun.
Alright I made Support Loadout as well, and it was a lot harder to come up with trying to figure out what makes sense and wouldn’t overlap with other abilities.
Character name: Lucille - Female Android (looks like the adjutant from SC2) but with an actual body. More humanoid in appearance compared to Bucket, but more robotic in personality.
Primary Weapon: Pulse Laser
Damage: Medium (no charge) - High (when fully charged)
Rate of Fire: High
Ammo Capacity: 6 seconds of sustained fire.
Reload: Battery type / 2.5 second recharge
Description: Normally used for heavy construction to cut through dense metals and mining on asteroids, it’s power output has been illegally modified to serve as a weapon. Fires a constant beam of energy with no travel time, the longer you keep it on one target the more damage will be dealt. DOES NOT benefit from Sniper Markers.
Secondary Slot: Shield Burst
Description: Gives hunters in a nearby area an unstable energy shield that lasts 8 seconds, that can absorb 3 hits at -50% reduced damage, when the shield is destroyed it releases a shockwave that deals moderate damage. Can be used on incapacitated Hunters.
Cooldown: 30 seconds after the ability wears off.
Special Ability: SD-01
Description: A drone that follows Lucille providing supportive functions. Passively provides fire support by discharging energy bolts when Lucille fires her primary weapon wherever she aims dealing light damage. When activated the fire support function stops and the drone emits an aura that buffs nearby hunters to increase their weapon switching and magazine/battery size by 100% for 10 seconds.
Cooldown: 45 seconds after the ability wears off.
Class Ability: Team Cloak.
Made a Medic loadout. Pretty tough to make.
Character Name: Mason
Primary Weapon: Concord Airburst Micro Missile Launcher or CAMML (pronounced “Camel” for short)
Rate of Fire: 450 RPM
Reload: 2 seconds
Ammo Capacity: 25 Round Drum
Description: An automatic Missile Launcher using a modified Light Machine Gun chassis rechambered to fire 30mm airbursting missiles capable of inflicting light damage in a small AOE. Medium projectile velocity requires aiming for fast targets and has high spread pattern due to hefty recoil, but is counteracted by the airbursting feature requiring minimal aiming correction. Comes equipped with a holographic sight.
Secondary Slot: Healing Beacon
Description: Lay down a healing beacon that emits a pulse of healing energy periodically in a wide AOE to heal nearby hunters, in addition a stacking buff applies for each pulse reducing incoming damage by 5% with a maximum of 2 stacks that lasts for 10 seconds, stacks with perks.
Can be destroyed in one hit, vulnerable to wildlife as well. Stays on the field indefinitely until destroyed, can only deploy one beacon at a time. Deploying a second beacon will detonate that last active beacon. Emits a bright green pulse from it’s target location.
Cooldown: None. But cannot deploy more than one at a time.
Special Ability: Sonic Beacon
Description: Deploys a beacon that emits sonic energy that scares away wildlife, in addition it debuffs the monster by increasing skill cooldowns by 40%, making it take longer to recast spells.
Can be destroyed in one hit. Stays on the field indefinitely until destroyed, can only deploy one beacon at a time. Deploying a second beacon will detonate that last active beacon dealing damage in a medium area. Emit’s a bright red pulse from it’s target location.
Cooldown: 6 seconds. Cannot deploy more than one at a time.
Class Ability: Healing Burst
Damage wise, Mason sits ahead of Lazarus, but behind Caira.