Crash to desktop w/ log


#1

@MrStrategio

I’ve played for many hours and this is the first crash I’ve experienced. I was in the process of chasing the monster and pinging it’s location when the CTD occurred with no error message. I couldn’t locate a crash log, so I’ve included the last few minutes of the event log.

CPU: Intel i7 2600k
GPU: AMD HD6950 2 GB (two cards, but running in single GPU mode)
RAM: 16GB DDR3
Windows 8.1 x64
Catalyst 14.12 OMEGA

<01:48:59> —CTRSPlayer::Revive Setting opacity of entity Z_MammothBird_36 to 0
<01:49:00> —CTRSPlayer::Revive Setting opacity of entity Z_MammothBird_37 to 0
<01:49:00> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:49:01> —CTRSPlayer::Revive Setting opacity of entity Z_MammothBird_38 to 0
<01:49:05> —CTRSPlayer::Revive Setting opacity of entity Z_MammothBird_39 to 0
<01:49:10> —CTRSPlayer::Revive Setting opacity of entity Z_CrowbillSloth_5 to 0
<01:49:10> —CTRSPlayer::Revive Setting opacity of entity Z_MammothBird_40 to 0
<01:49:11> —CTRSPlayer::Revive Setting opacity of entity Z_MammothBird_41 to 0
<01:49:13> —CTRSPlayer::Revive Setting opacity of entity Z_MammothBird_42 to 0
<01:49:15> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:49:15> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:49:15> —CTRSPlayer::Revive Setting opacity of entity Z_MammothBird_43 to 0
<01:49:17> —CTRSPlayer::Revive Setting opacity of entity Z_Glaciopod_15 to 0
<01:49:19> —CTRSPlayer::Revive Setting opacity of entity Z_Reaver_31 to 0
<01:49:22> —CTRSPlayer::Revive Setting opacity of entity Z_Tyrant_3 to 0
<01:49:23> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:49:23> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:49:28> —CTRSPlayer::Revive Setting opacity of entity Z_Cephaladon_10 to 0
<01:49:28> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:49:28> CDropShipBase::SerializeSpawnInfo m_landingZoneId is received ID:531 LandingZone_Start01 (LandingZone) (from network)
<01:49:28> CDropShipBase::SerializeSpawnInfo landzone_no_eid is received ID:531 LandingZone_Start01 (LandingZone) (from network)
<01:49:28> CDropShipBase::NetSerialize receiving static update
<01:49:29> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:49:29> Setting dropship state to 0
<01:49:29> Dropship Debug - Dropship spawned
<01:49:29> Dropship Debug - Dropship intro
<01:49:29> —CTRSPlayer::Revive Setting opacity of entity player_thetruthisalie to 0
<01:49:29> CTRSPlayer::SetLocalLinkToTarget DropshipDebug Player player_thetruthisalie linked to local dropship 65438
<01:49:30> Setting dropship state to 1
<01:49:30> Dropship Debug - Dropship incoming
<01:49:31> —CTRSPlayer::Revive Setting opacity of entity Z_Reaver_32 to 0
<01:49:35> —CTRSPlayer::Revive Setting opacity of entity Z_Reaver_33 to 0
<01:49:39> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:49:39> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:49:39> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:49:40> Setting dropship state to 2
<01:49:40> Dropship Debug - Dropship landing
<01:49:40> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:49:40> —CTRSPlayer::Revive Setting opacity of entity Z_Glaciopod_16 to 0
<01:49:42> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:49:50> Setting dropship state to 3
<01:49:51> Unlinking player from dropship 66730
<01:49:51> Setting dropship state to 4
<01:49:51> Dropship Debug - Dropship hovering
<01:49:56> Setting dropship state to 5
<01:49:56> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:49:56> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:49:57> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:49:59> —CTRSPlayer::Revive Setting opacity of entity Z_Cephaladon_11 to 0
<01:50:00> —CTRSPlayer::Revive Setting opacity of entity Z_Reaver_34 to 0
<01:50:01> Setting dropship state to 6
<01:50:01> Dropship Debug - Dropship taking off
<01:50:04> —CTRSPlayer::Revive Setting opacity of entity Z_Cephaladon_12 to 0
<01:50:04> —CTRSPlayer::Revive Setting opacity of entity Z_MammothBird_44 to 0
<01:50:05> —CTRSPlayer::Revive Setting opacity of entity Z_MarshStrider_11 to 0
<01:50:06> —CTRSPlayer::Revive Setting opacity of entity Z_Glaciopod_17 to 0
<01:50:06> —CTRSPlayer::Revive Setting opacity of entity Z_MarshStrider_12 to 0
<01:50:07> —CTRSPlayer::Revive Setting opacity of entity Z_MammothBird_45 to 0
<01:50:07> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:50:07> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:50:08> —CTRSPlayer::Revive Setting opacity of entity Z_MarshStrider_13 to 0
<01:50:08> —CTRSPlayer::Revive Setting opacity of entity Z_MammothBird_46 to 0
<01:50:10> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:50:10> Setting dropship state to 7
<01:50:10> Dropship Debug - Dropship outgoing
<01:50:10> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:50:10> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:50:10> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:50:11> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:50:11> —CTRSPlayer::Revive Setting opacity of entity Z_Steamadon_20 to 0
<01:50:16> —CTRSPlayer::Revive Setting opacity of entity Z_Cephaladon_13 to 0
<01:50:17> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:50:17> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:50:17> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:50:18> Setting dropship state to 8
<01:50:18> Dropship Debug - Dropship cleaned up
<01:50:18> Dropship Debug - Dropship cleaned up
<01:50:21> —CTRSPlayer::Revive Setting opacity of entity Z_Glaciopod_18 to 0
<01:50:22> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:50:22> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:50:23> —CTRSPlayer::Revive Setting opacity of entity Z_Reaver_35 to 0
<01:50:24> —CTRSPlayer::Revive Setting opacity of entity Z_MammothBird_47 to 0
<01:50:26> —CTRSPlayer::Revive Setting opacity of entity Z_Reaver_36 to 0
<01:50:27> —CTRSPlayer::Revive Setting opacity of entity Z_Reaver_37 to 0
<01:50:27> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:50:28> —CTRSPlayer::Revive Setting opacity of entity Z_MammothBird_48 to 0
<01:50:29> —CTRSPlayer::Revive Setting opacity of entity Z_Reaver_38 to 0
<01:50:29> —CTRSPlayer::Revive Setting opacity of entity Z_Glaciopod_19 to 0
<01:50:34> CSkeletonEffectManager::SpawnEffect() tried to spawn effect characters.markov.markov_jetpack_thrust on bone set JetpackRight which has no bones.
<01:50:37> —CTRSPlayer::Revive Setting opacity of entity Z_Reaver_39 to 0
<01:50:38> POUNCE: wrote state 0, local is 0
<01:50:38> POUNCE: wrote subject 0, local is 0
<01:50:38> POUNCE: wrote pos is [0.00, 0.00, 0.00], dir is [0.00, 0.00, 0.00], normalizedTime is [0.00]
<01:50:38> POUNCE: wrote state 0, local is 0
<01:50:39> CSkeletonEffectManager::SpawnEffect() could not find effect
<01:50:39> —CTRSPlayer::Revive Setting opacity of entity player_Shadoxhunter to 0
<01:50:39> —CTRSPlayer::Revive Setting opacity of entity Z_MammothBird_49 to 0
<01:50:39> POUNCE: read state 0, local is 0
<01:50:39> —CTRSPlayer::Revive Setting opacity of entity Z_Reaver_40 to 0