I’ve been wondering something…and it may be too far along now to actually be changed at this point…during the Big Alpha it was usual for me to be placed with Lvl 1 or 5’s when I was 17 or 20. When this happened players generally thought they would get clobbered (if I was joining up as their monster), or that we’d have a sure win if I was a hunter. This was a big misnomer in some cases because, by the time I was level 17 I hadn’t even tried to play Support yet (my least preferred role), yet my team automatically expected a golden performance.
My question is, could the leveling be changed to levels based per class? Or is this just too redundant and unnecessary? What I mean to say is…say I play as Medic and I’m awesome, playing as Medic a good deal if not most of the time…so with Medic I am Lvl 32. But now I want a change of pace…I want to be Support but I don’t want the team to think I rock as Support at Lvl 32 but I want it to be reflected as the true number it should be…Lvl 1, being my first time as Support. I’d also like to play alongside of others that don’t have a lot of experience in their current roles too, so I don’t feel as pressured.
So, I could be Lvl 32 as Medic, 17 at Trapper, 12 at Assault, and 1 as support, and 14 as Monster. I feel this would at least do a few things…it would match-make me in with players around the same level, it would reflect my skills as that class better, and would eliminate on-sight assumptions by teammates. I know that if I was running with a game of Lvl 15’s and 20’s and I got stuck with Assault but wasn’t that good with that class yet, I was terrified of letting the team down because of course I also assumed they were pros at their role. My lvl being high as well they assume the same.
I’m wondering if there has been any thought put into this instead of the current system that’s in place?