Gobi needs a longer cooldown. Currently, by the time the hunters lose the Gobi visual of the monster, he can be launched straight away and this can be repeated indefinitely. The poor fella needs a little rest at least.
When Sunny is in the team Crow becomes a mini-Gobi himself, as the jetpack boost launches the Crowbi who can then spam Gobi. This can go on indefinitely, unless the trapper over extends and can be downed, but this is happening less now as players get better. I can’t imagine the really good trappers doing that.
Monster players can still survive by outfoxing Crow, but the cost of this is that games extend to well over the 20min mark, sometimes still at stage 1.
So I suggest extending the cooldown of Gobi (once the visual disappears) to 5 seconds.
It’s difficult to alter crow too much because in the hands of a new player he can be straight up monster fodder, but an experienced player puts Gobi’s flight stamina to the test as its spammed constantly.
The game can be pretty boring for the assault and medic who simply follow sunny and hope the trapper can get a dome down. Since the monster knows he’s spotted he’ll just keep running…