So, after reading 2 days of post patch “Nerf this, I’m leaving”, I’d like to take a moment to discuss how to create a post that TRS and fellow forum goers will likely read, appreciate, refute or approve. These few simple steps can drastically change your forum feedback from toxic to intelligent rather quickly, and you’d be surprised how many other people you can get to contribute positively to the discussion.
Step 1) The TITLE…
I suggest one that that isn’t edgy enough to cut your own ethernet cord. Few people will likely care if you leave the game… Unless you’re Quirkly, Maddcow, MidnightRose, Shin, Mortalbound, Rapterror, or other super popular person (to which there are a few, forgive me for not naming all of you). Instead, I suggest you start with what bothers you, in a CONSTRUCTIVE way. A few examples:
1a) Behemoth Feedback
1b) Suggestion for Improvement: Sunny’s Boost Feature
1c) Concerns over hunter mobility vs. monster escape
These titles (all of which have been edgy discussions of late) let the reader know exactly what they’re getting into, without creating a “here we go again” feeling that will turn people off before even reading your topic.
Step 2: The introduction.
MANY people jump right past this step. But expressing your experiences without setting up the premise can lead to a vast majority of people to skip right to thinking that you’re rage posting, and have not thought through the problem. Examples:
2a) I just recently played a match as Behemoth, and the ballroll traversal just doesn’t feel right, unresponsive even.
2b) Sunny’s Boost feature seems to provide far too much utility in my matches, from medic rescues to high speed chases.
2c) I’ve been playing a few matches post patch, and I really think the game still has mobility challenges.
Step 3) Your feedback.
This is super important. This is your bread and butter. This is where you get to vent your frustrations in gameplay, without being too direct about who pee’d in your cherios. I will continue with Option 3 for example purposes.
3c) As a monster, it’s becoming exceedingly difficult to build a gap that I can use to evolve in, and feed/restore my armor. Without the armor, I’ve very vulnerable during this step… which puts me at a stand still for what, 10 seconds at least? While I traversal and flee, my movement per second is what… 2 meter advantage vs. the hunters? Well now include Caira who boosts movement which advances the pace of the entire party to be FASTER than the monster! Then if you include Sunny and her jetpack boost, you’ve extended the range even closer. This isn’t even taking into consideration overlapping boosts if the hunters to a runspeed perk as well.
Step 4) Conclusion:
Now state the ramifications for the experience that you have had, and how this particular problem is effecting gameplay.
4c) So during your dome, you make your first engagement and likely flee without armor (but probably with enough food&combat bonus to evolve). After spending ALL your traversals and abilities to build a gap and evolve… Caira & Sunny will close the gap rapidly and you will quickly get domed without any time to armor up. If you are lucky, they may not have advanced the trapper and you can traversal your way out JUST in time to miss being domed… without armor!
This is hardly a point of skill, it’s a point of speed, cooldown, and recharges. And beyond that, it’s un-fun. It makes the “chase” that every hunter loathed in the early release of the game mandatory, and loathsome for the monster instead.
Step 5) Suggestions for improvement.
This is also important. Think about what would help fix this solution. Is it just a numbers change? Does something need to be patches or rethought? Help TRS through solutions that you find have merit. Not everyone will agree with you, but it will get the ball rolling on alternative solutions.
4c) I have a few thoughts on the concept, and intent for acceleration field:
- Perhaps the acceleration field shouldn’t work during/directly after the dome. I’m certain peoples adrenal glands are pretty topped out anyways during a fight with a mega monster predator. This removes some of the usefullness of the ability, yes… but it also helps build a recovery gap for monsters. The ability can certainly still be useful after a few seconds of wait time…
- Reduce the speed of the acceleration field.
- Increase the amount of blur, or decrease the amount of tooltip help hunters get when they’re in the adrenal field or jetpack boost. Make it so they can’t see the glowing footprints… birds in the sky… etc. They’re hyped up, they’re drugged! Reduce their incoming information since they are not “taking the time to hunt”, they are in a chase.
End topic. I hope i have not been too snooty, but really… So many of the topics I’ve seen these past few days are rife with negativity, opinion (which is good, I’m glad there’s interest in the game enough for opinions!) and then ultimately, disrespect or blatant flame.
Please, please, PLEASE! Take the time to provide CONSTRUCTIVE feedback.
Thank you for reading.
[Editted for better grammar and spelling after being stickied]