Yes, I am here to talk about Torvald. Some top players believe he is not that consistent. But this is only because most players in the competitive scene play kraken in my opinion. Vs Goliath/behemoth which are so combo dependent and are relatively big is where the issue is. So here’s kraken vs Torvald - Kraken hears a mortar going off and Kraken strafes to the side avoiding it while still launching abilities. Because Goliath and behemoth are a bit predictable because they are combo dependent, it’s MUCH easier to land each mortar. Goliath has to glue himself to a target to effectively down someone. So if you have to leap away every time you hear a mortar… Good luck downing your target till stage 3.
So what’s the REAL issue with Torvald? Well the problem lies where how forgiving he is. Torvald can miss 3-4 mortars and it will be okay, as long as he lands that perfect 5th or just half of every one here and there it will make up for all his mistakes. The damage scale on mortars are so high that you can give a bad player Torvald and he can dish out crazy numbers. I was playing with my team the other day and a member managed to do 9k dmg in 2 minutes… Pretty ridiculous huh? I also played a scrim the other day against a Cabot and Torvald and went from stage 3 full hp to 2 bars in one engagement (was like 20 seconds of fighting).
So this is not the only problem with Torvald. Another problem is that his mortars are so effective and forgiving that it makes the character plain and boring. Like watching this assault play is extremely boring. What’s the assault gunna do?? Oh… Mortar… Right… The truth is that if you want to win there’s no real reason to pull out any other weapon than mortar because it’s the best thing he’s got. Sure some pull out the shotgun but this is only because they reload swap mortar - pull out shotgun for a sec - switch to mortar as soon as it’s up again. I think if you nerfed mortar hard, and bumped the shotgun up a little bit, he would be a bit more exciting to watch AND play.