Why is it that versus some monsters, particularly Behemoth and Wraith, it becomes almost impossible to escape due to knock backs?
I thought this had been fixed?
I get that heavy attacks have some knockback, but being knocked out of the air while you are trying to jetpack away, and then juggled away from your team every time you try to maneuver – with no apparent control over what’s going on – makes it extremely frustrating.
Does getting smacked while you are in the air = automatic knockback?
Is there some mechanic I am not aware of?