I have a lot of solutions actually, each one would most likely get some more people playing. I have about 400 hours in game and everything mastered to the elite level. I love the game, but I’m at the point where I’m running out of things to do. Some of these suggestions would keep me logging in daily as well.
Single player campaign. Make two campaigns for single players to play. I know that this is supposed to be a “multiplayer” game, but there’s a big “SOLO” button there that’s mostly going to waste.
Single player hunter: Have it be several levels. First level can be a single hunter (most likely Cabot or another support) searching through a level for a strange “disturbance.” It should run into a severely weakened monster, which the hunter has to kill. From there, it can move into the more traditional hunts, rescues, nests, and defends, with little tweaks to make them more single-player oriented.
Single player monster: All of the Evacuation settlement stuff is totally geared toward the hunters and how much they save and destroy. Make a similar single player campaign but monster focused! Actually show civilians running around for the monster to kill and eat. The first level doesn’t even need to be a traditional mode. Make it just running around killing as many civilians as possible, then run into that lone hunter from the mode above (with sneak pounce disabled) and have the monster kill him.
Remove level cap. Even if it earns nothing, it would at least let us feel progress after we’ve mastered everything else.
Fix level-based matchmaking. Removing the level cap will help this, because then the level 200’s will be put with 200’s…. rather than the dudes who just hit level 40 pairing up with people with 1000’s of hours.
Separate matchmaking based on role. I didn’t even play monster at all until level 40. I was terrible. If matchmaking kept track separately hunter/monster “levels” or whatnot, matchmaking would be better.
Hunter/Monster ONLY queuing. This is a must for so many reasons. Firstly, some people just don’t want to play the other aspect of the game. If they can queue up as just hunter (with the disclaimer that wait times might be a bit longer), I think that would do wonders for people quitting games constantly until they get their wanted role. Also, quitting constantly makes people just turn the game off. Secondly, this will help with Twitch streamers. “SUPER MONSTER TIME” Twitch stream title sucks for the streamer AND the viewer. I clicked to see monster play, and they’re playing Support. I don’t want to see that, and they probably don’t want to play that.
Ranked mode. Long time coming for this. Make a ranked matchmaking mode, with no perks, no elite wildlife, no mastery bonuses. Straight vanilla Hunt. I’d say require teams of two or four to queue up as hunter, but that’s just a side thought.
Integrate the Steam friend list into the game better, along with being able to easily add friends straight from the in-game interface. I’m sure Steam/Valve provides very good instructions on how to do this. Look at Dota2 for examples on good uses of this. Being able to see my friends’ current status, in game, what class/role, etc. Good stuff.
Free weekend with deep discount. It’s about time to do a free weekend. Just do it. It’ll increase the player base like crazy for the weekend. Have the sale “limited time only!” during the weekend. Make it 55-60% off, but only if purchased during the free weekend.
Package up a “starter pack.” Sell the game, but only access to Markov, for $10 bucks. Or, conversely, only access to Goliath for $10 bucks or something like that. Then give them the option to pay for the rest of the game later (possibly at a discount), or they can choose to just stick with the starter pack they bought and allow them to add on the DLC T4/T5 stuff separately.
That’s all I’ve got for now.