I think she just brings to much to the table.
She has amazing survivability tools and combined with certain hunters, they are just sooooooo frustrating to deal with.
I’ll devide my post in 3 major parts of the game: the chase, (dome) combat and what happens after the dome drops.
First of all, she helps you track and trap the monster really fast because of the jetpack boost, combine this with a Caira and you can dash around the map at mach1 speeds(not really, but you get my point). No other support does this.
- Damage: Her dmg is ok, I remember this was really high when she was introduced but I think it’s in a good place now.
- Jetpack booster: This thing is awesome, it can boost you straight up and get you out of any pinned situation. Combine that with some good trapper CC and you are frustrating the monster like hell because he can’t catch anybody. It has to be used manually, so the support has to make a decision, so I don’t have much problems with this.
- Shield drone: Ok, so this is the reason I have problems with Sunny.
If you have a good Sunny, she will keep this thing on 24/7 and it legitimatly makes it a MAJOR priority target for the monster. The monster will have to drop all other things to get this thing down, because if you let it charge up, it will mitigate ALOT of damage.
By itself it’s not that much of a problem, but combine this with the new support shield boost + jetpack booster + this thing, if they are all up, there is no way a good hunter team with a decent medic will take a down. It also has 0!!! cooldown. As soon as this thing get’s destroyed you can replace it. And yes, it needs to charge up before it actually shields, but… if only for the reason, that the monster needs to drop a human target, get out of his way, to go kill this thing, it totally makes it worth it, even if it doesn’t do anything! You will have gained x-amount of precious seconds the mosnter isn’t doing ANY dmg. By the time you have that ding destroyed, the healer will have healed alot of the little damage the monster has done, and the support will drop another one and the entire process repeats itself. The only counter to this, is the focus sunny hard. And I mean hard, you throw everything you have at that b*tch
After Dome drops:
So, stage 2 is here. All kinds of new changes and one in particular that catches my eye. The dome will drop after % of health damage has been done to the monster. Most of the time, you will do around 2-3 bars of health before it drops. Because of this, chip damage has become really important. After the dome drops you try to get as many shots in as you can, because that will give pure health damage.
Now if you have a Griffin harpooning the monster while he runs, and Sunny boosting Griffin after him, you can get alot of harpoons in him before he gets away. This provides the Assault to do ALOT of free potential damage that he would otherwise not be able to do. Supports like Cabot and Bucket may provide more damage, but that doesn’t really matter, since the monster gets away after the same %health damage. Sunny however, provides damage no other hunter comp would be getting, just because of the boosting.
So yeah, there you have it Sorry for the long post, but IMO she is just to good overall. Atleast she should have a cooldown on the drone deploy imo.