I wanted to share the details of Colorblind Mode 1.0!
As I said, we’re working on making the game more colorblind friendly, and we thought it was better to start releasing it in chunks rather than waiting for everything to be done before releasing it.
Changes coming for version 1.0:
- Changes to Hunter name tags to show the icon above them while the mode is one
- Custom FX implementation for the following:
- Markov’s mines
- Blitz Markov’s mines
- Blitz Markov’s Lightning gun
- Hank’s Orbital Barrage targeting
- Cabot’s Dust Tagging Targeting
- Ping updates to use symbols (for everyone, not just those using colorblind mode!)
- General ping (yellow circle)
- Monster ping
- Elite wildlife
- Threatening wildlife
- Non threatening wildlife
I had said that for Monsters when turned on it would show the character name instead of player name. QA has informed me it may have not made it into the final title update, so I’ll follow up and let you know. If not, we’ll catch it the next go around.
Update: I can confirm this is not in the next title update. Will keep you posted on when it will go out.
As I said, we’re continuing to work on colorblind mode for future improvements. We know our game still isn’t 100% colorblind friendly; outlines, footprints and Slim’s Spore cloud could be improved.
So, we’re going to keep digging through our code and figuring out where and how we need to retrofit support.
That being said - if you have any other areas of trouble or additional feedback for areas that cause difficulty for you as a colorblind player, let me know! All feedback is very much appreciated.
Thank you so much for playing Evolve!
See the stream where the discussion took place here…
…at the 1:35 mark colorblind mode is discussed at length.