Now, I wish I could write a huge, informative post about my current issues with cloaking, but the problem I’m addressing have to do with a basic feature: You are not 100% cloaked.
You still slightly shimmer, kind of like the hot air over a candle. Like this:
This is a problem.
Many good monsters are actually able to see you without even following your footprints.
This is an especially big problem with Lazarus, as he will mainly use his cloak defensively to escape.
The support cloak is just as visible, but suffer less because it’s mainly used when sneaking up on the monster, and cloaked revives.
Even with visual snow, I’m able to pretty easily see a cloaked hunter if I know he/she is in the area, especially on daylight desert/acid maps. This is very easy if the hunter is near an artificial light source, like the spotlights that often are in caves.
I suggest removing this feature.
A slightly smaller issue I got, that does not deserve its own thread have to do with Fire Breath.
The issue with fire breath isn’t game breaking, but I feel it is a really cheesy strategy.
With three points into flame breath give it a 25 meter range.
I have noticed that monster players that are not able to see cloak players, often randomly perform
a 360° circle, covering 50 diameter with fire. The cooldown is very short, but I do not have actual numbers.
What I suggest would be that the hunter have to be burned for a second(or a bit less) before they catch fire, or slowing the monsters turn speed while using fire breath.
I would love to hear other people’s opinion to both issues and if anyone else have had problem with this.
I don’t like to complain, but these two things are both issues I feel need to be addressed and at least considered.