So I cannot be the only person who’s noticed the downright [finicky] nature of the climb function when playing monster. Sometimes it works, sometimes it doesn’t, sometimes it works if you jiggle the shift key and mouse for long enough in the general direction of the surface you’re trying to climb.
Yes, [redacted] , I’m certain the surfaces I’m thinking of were actually climbable. But while I’m on that subject, here’s a thought: wouldn’t it be awesome if there were a clear visual distinction between surfaces you can climb and surfaces you can’t? So that on new maps you don’t periodically jump to what you think is a quick escape and wind up flailing like a [fish out of water] as you slide slowly to the ground?
And on topic of things that should be easy to identify, why are some trees made of balsa wood and white glue, while others are made of riveted titanium? And why is there no visual distinction between the who until you smack face first into your first indestructible tree model and it botches your escape plan?