I feel like many of the stated goals about the hunt 2.0 patch from the livestream have not been achieved, at all. So many things were talked about and those things have not truly occurred. I was originally very excited about these changes but I guess that was preemptive.
My 2 major gripes are as follows
The goal/hope that the changes would make MORE fights and a single dome wouldn’t make or break the game in a swing. This hasn’t changed at all. There aren’t more fights and a single dome still does make or break the game because of sheer damage output. 1 dome can bring a monster from full health+ armor down to 1/3rd to 1/2 of health, effectively shifting the hunt largely in hunter favor. Same thing vice versa. I have an 80% winrate as monster right now, Nearly all my victories and all my losses were 5-7 min games. This whole, oh more fights, less swing from one dome is a lie. Until you lower damage output it will continue to be one. A huge swing.
Lowering the stress of trapper. Okay you didn’t lower the stress of playing trapper you just removed it 100%. Domes are skill less, you have to try very hard to miss. Not only are they now skill less but this pretty much makes their excessively short cooldown an aggravating factor for monsters. With something that can’t be missed, (thank you invisi wall) and with the massive 1-dome swing capabilities their cooldown should be quite a bit longer. If they took skill to land then absolutely I could understand the current cooldown but now even a blind man could land them. The obsessively short cooldown combined with the fact nearly all trappers take recharge means you will be domed stage 1, get enough distance to evolve, evolve and be domed immediately as it ends in most cases. Because of that it needs to be a “make it count” tool and not a oh well up again in just a few seconds.
TL;DR The game is still a 1 dome swing game for either side when it shouldn’t be and the skill less guaranteed abilities need longer cooldown (dome specifically).