I’ve been thinking and I think the game could benefit greatly from a few hunter tweaks. My one complaint about the classes is every hunter per class has ability that is the same no matter what tier you are playing. For example, what if each trapper had a different sized/shaped dome? Circle, rectangle, triangle, octagon, etc… and not only that but with if each one of those domes “spawned” a different way? The dome that is in now is fine, but what if a trapper was able to throw the dome a little farther away, but the dome was smaller so a trapper could hunt out alone and not be trapped in a dome by himself? Or what if instead of spawning from the top one goes from the ground up, or starts where the trapper is located and the walls go up before the celing?
The other thing I was thinking about was the healing bursts on the medics. You already kind of changed it with Slim being it heals less but is a bigger diameter but what about the other three medics? Hunter specific healing bursts could greatly change gameplay.
For support what if not every support had cloak, or maybe a camoflaged ability? Maybe a big shield they can play that the monster cant attack through.
I’m mainly a hunter player and am terrible with the monster so maybe these are just ridiculous ideas i dont know, maybe some monster players could chime in, but i think with these few changes per hunter I think it could greatly change the way people choose and way they play.