We’ve come a long way since vanilla, and one of the changes I’ve noticed is how much different the medics are, but more specifically, their heal burst.
Correct me if I’m wrong but at release all of the medics’ heal bursts were the same(or at least a lot more similar).
So, why when looking at balancing characters, TRS only made heal bursts character specific?
My primary suggestion is to buff Bucket’s cloak since it is his only method of protecting the medic and actually supporting the team defensively. This could also apply to Cabot and be the opposite for a hank.
Cloak could be changed in three major ways:
I would think that reload makes the most difference and it would be cool to see bucket having a faster recharging cloak than the other supports, while hank has a shorter lasting cloak.
But this doesn’t end with Supports.
I think having different domes for trappers would be kind of lame, however. Mostly because all the trappers are balanced fairly well right now.
Same goes for assaults other than Lennox. I know how everyone is saying how Lennox is perfectly balanced, and that’s true. However, had she had not been as balanced, and UP, the first thing I would have sufgested is increase her duration or recharge of shield because of how up close and personal she is as a melee character.
This is just an idea but I think it would be cool.