Choosing which deployable weapons to destroy


#1

I was just explaining ways to protect val, such as if Maggie is on the team to place harpoons next to where your medic is perched or where she can retreat. This is a good idea, but then your trapper or whoever would have three to use in combat before blowing those you used for the medic. I’m on xb1 and maybe it can be mapped to the hot swap button. Say you put down the two for the medic then lay three but want to position them elsewhere, if you put your sixth your medic just lost one, but if you press your emblem on the dpad you can cycle to which one you want to destroy.


#2

I second this idea


#3

same could go for Markov’s mines. But considering the knock-back from remote mines it could be turned into a griefer tool