So how does everyone feel about each character and their role? Like think of them without their 4 ability and ignoring up to 1 other ability, do they still seem like they fit the role chosen for them? For me, 3 characters in particular kinda stand out to me as “not really”. These characters are Val, Abe, and Bucket.
I’ll start with Val. The medigun is the only ability of hers that is designed for being a medic and it’s a beam, which 2/3 of beam wielders…are supports. Her sniper rifle amplifies the team’s damage, not unlike Cabot and his beam, except you need to aim your shots(and she can continue to do things). The tranq gun seems to be similar to a trapper style ability granting vision of the monster through walls and slowing it up. Honestly, she’d probably be a better support than a medic. Lower the capacity of the medi-gun so it’s like Hank’s shield in terms of throughput and allow her to deal straight health damage with her sniper if she shoots her own spots and we’d have a pretty strong support character.
Abe is next on my list. He has no real way of stopping the monster other than the dome. He has the ability to track(which support/medic/trapper all have characters that do this, all 3 of which are on my list :D) the monster, but that’s about all he shares with the other trappers. The slow grenades could just as easily be a support ability as it is a trapper ability, hell it could even be assault with their area denials(though that would make hyde lovers cry in outrage over how abe’s nade’s don’t slow the team…by the way…abe’s nades don’t slow the team trs >=O). Finally we have his shotgun, the supposedly highest damage throughput weapon of all the trappers. Honestly he sounds like a mix between Support and Assault rather than Trapper, but since he’s not wielding 2 weapons, it sounds more like Support than Assault.
Now it sounds like I’m trying to move every character into the Support role…but I have a support character on my list too, Bucket. Bucket’s ability set seems to be somewhere between Trapper and Assault. His UAV makes him almost seem like he should be the Trapper, if it didn’t force his body to stand still or let him throw the dome with his UAV, he’d be one of the better Trappers too I’d imagine. His turrets act as a powerful form of area denial, a skill type notably in the playstyle of Support, Trapper, and Assault, but being damage oriented, more in the area of Support/Assault, but since it’s also in deployable form, more along the lines of Assault. Finally you have the homing rocket launcher which could easily be used by either Assault or Support. From that tally, he sounds more like a weak Assault than a Support. He literally gives his team no support in any area other than tracking and a minor amount of area denial that’s not really…feedback friendly? is what I’m going with. Just a high pitched whine. Honestly I could see him in either Trapper or Assault roles depending on how his abilities are tweaked.
Now I’m not saying they should be changed to these roles, but if they aren’t…they should probably have their abilities given a second glance to reaffirm that they are the roles that they were given.
Anyone agree with me on these? Think there are others not really fitting their roles? Or do you think every character is perfectly fitting to their role?