I made a thread awhile ago about how to control Kraken’s air mobility and how to ground him because I was honestly frustrated with how weak I found the CC was against him despite actively trying to hinder his movement.
The answers I got never solved the problem and accepted the fact that CC has limited effectiveness and never really answered my concerns: How do you Control Kraken's Air Mobility + Grounding him?
So is CC in it’s current state too underpowered against Kraken? His air mobility gives him so many advantages but not a lot of weaknesses and the counterplay that’s in place is too weak.
Harpoons in general get destroyed instanatly when he’s spamming lightning balls or abilites and must rely on hitting him in the back to even stop him for a short period and they don’t bring him down that well.
Stasis got nerfed hard because it use to slow his air speed and grounded him a a lot quicker, the stasis at the time was slightly OP, but it got over nerfed to the point it doesn’t pose much of a threat.
Tranqs also slowed his air speed but got removed as well. While it does slow his ground speed; most fights don’t really have him on the ground so tranqs pretty much only highlight him.
Even if I do managed to get him near the ground he’ll just maintain altitude with how combat stamina works. Trapper feel like a secondary damage dealer in Kraken fights than a crowd control specialist.