Can we remove feeding speed?


#1

or add an increased decay perk for hunters?

Right now it seems hunters are forced into playing Sunny to stop monster players from employing the feed and run strategy. I don’t think the issue is with Sunny, but rather that a perk exists that shortens the time it takes to Evolve drastically. On certain maps you can get away with running feeding speed, and landing an Evolve 5-10 s after the hunters landed.


#2

THat seems alittle excessive

Right now you can expect good monsters to pull them off in under a min ideally.


#3

Which is insane, and removes the strongest stage for the hunters…


#4

Well in monsters defense, not every monster can pull this off. Unless you stay in a lobby with a good monster chances are you’re not gonna see this occur too often.


#5

Right. there are several ways for a monster to remove the hunter stage advantage, but there is no hunter ability, perk, or strategy to remove the monster stage advantage in 5s-1m


#6

All I’d like to see is hunter counter-play to this strategy. I feel that this game has found a relatively good balance between strategy, and counter-strategy. Having something to this extreme is insane. I feel TRS could do a few things to remove this issue.

  1. Make larger wildlife both aggressive, and passive take longer to spawn.
  2. Increase Hunter speed for the first ~15s of the match
  3. Give the hunters a way to remove larger wildlife at a faster rate (making stage 2 harder)

#7

Hunters can shoot a monster from any range to make the perk useless. Hunters get jetpack recharge to help catch up or climb and stop the feeding


#8

My issue isn’t with the perk being used when hunters have LoS. I actually think it is a good way to punish hunters for not keeping LoS on the monster. My issue is how it allows for stage 1 Evovles before the hunters have a chance to do anything.


#9

If you have a good trapper, he can still find the monster, and you might be able to catch the monster evolving and with 0 armour. I’ve done it before and we got half of Goli’s hp off.


#10

On a map like armory (which this is extremely easy to do) it is likely you’ll land the dome as the monster is forced to back themselves into a corner. The Goliath will take HP damage, but he can also get strikes at this stage with relative ease (depending on the skill of the hunters). I just personally would like to see more counter-play to this strategy


#11

Even without feeding perk i can evolve to stage 2 without the hunters knowing where i am and before the hunters can get moving when theu hit the ground.


#12

I’ve never seen it pulled off without feeding speed. So is this more of an issue of wildlife spawns then the perk itself?


#13

Nope. Actually wildlife is f’d up. If a monster heads right behind himself wildlife wont spawn in that direction for some reason. Only a few bits of wildlife will be in that direction until later on when more finally spawn


#14

good monsters are not using feeding speed


#15

If you use feeding speed, then you give up perks like Damage Bonus/Resitence or Ability Cooldown.
Essentially, he gives up fighting power for eating power.
Ability Cooldown all the way!


#16

i rather fight an early stage 2/3 monster with feeding speed than a later stage2/3 with a combat perk


#17

I’ve noticed this as well, from both sides. It seems wildlife likes to spawn in front of the monster, or common pathing for the monster. This may be a way to increase performance :confused:


#18

Lead ravers to it


#19

Really? They never spawn in front of me XD they only spawn with me after awhile


#20

Yeah I’ve had 7 mammoth birds spawn in front of me once. Was a beautiful sight, but clearly a bug :stuck_out_tongue: