So lets start this one with small history lesson for new players.
Back in April 2015 after his release Behemoth could constantly spam his traversal followed by melee attack to completly stun-lock and deal horrifying damage to anything that he could reach.
It got “fixed” later by adding cooldown on Heavy attacks, reducing stun-lock time aaaaaaand adding Stamina consumption
at start of his roll.
This mean every time you press Space to start rolling it will use a small chunk of your Stamina bar to initiate roll.
This wasn’t that much of a problem before but now in Evolve Stage 2 with all those changes to maps and spawns…
-Wildlife spawns were changed so now instead of 1, 2 maybe 3 huge spawn points we have small groups of Wildlife everywhere on the map. This isn’t a problem for other Monsters but for poor Bob…
Basically every time he wants to eat something he must stop his roll, eat and then Initiate it again losing something around 10% of his Stamina Bar.
Repeat it 4-5 times and you’re out of stamina without even covering that much of a distance.
-Everyone who plays Behemoth knows about “pinball” glitch when he starts spinning around, rolling backwards, gets stuck on even smalles ledges and that the only way to fix it is Unroll and roll again.
And again, say bye to huge chunk of your Stamina Bar.
-Same about climbing, every time you need to initiate roll again losing Stamina.
-IMO thats why its so hard to escape good Hunters as Bob, because you’re wasting so much Stamina without even noticing it.
But thats only my opinion so I would love to know Yours.
(If this thing is unreadeable sorry but its early morning)