Can see monster through walls/invisible terrain

The game unloads a lot of assets based on what you can see, and how far you are, in this case it loads in Behemoth and a split second later it loads the rock.

Not a bug, more of how the game optimizes itself as you play the game.

It’s not to do with timing, it’s when I zoom in the rock appears and when zoomed out it’s gone. I’ve experienced this in other games where it’s less important, but in a game of hide and seek this is clearly an issue that needs to be dealt with, bug or not.

It’s not timing. It’s optimization, its like you ignored what I said.