Yeah I see no information on machine specs there either.
So in all likelyhood it wasnt PC’s running the game at the same specs as the console version. Again we all know frames per second = skill level in PC shooters.
Check the CS:GO forums for evidence of that, many PC gamers there claiming a shooter is unplayable below 120FPS and basically rage forced the devs to add in a +200FPS option or something, the comments are really pathetic but seemingly the norm for these players?
I have always said the only way cross platform MP can work is if it is standardized. You cant let 30FPS console players go against PC players at 60, 120, 200+ FPS.
Now MS is a software company, you cant tell me its impossible for them to add Mouse/KB support to the games when they add in cross platform compatibility, so controller input IMO is a sad excuse by MS if the case.
In the end its easy to do, as the xbone players were already getting the option to not play with others in options.
So to make it work:
-Make selecting the cross platform server option enable Mouse and KB support.
-Make PC players who choose to play with console players automatically v-sync at 30FPS (Or what-ever the console game runs at so yeah 30FPS)
-Limit any big in game advantage options on PC to console levels such as draw distance and FOV.
Given these two or three options what would the results of this study have been? All you need to do is equalize performance and input method, then only player skill remains as per usual.