I’d say the no stealth, all-out sprint is your best bet. Daisy is going to lock on to your sphincter no matter what so tracks don’t matter and Caira will help them close the distance fast. As Goliath, pick up both charge and leap smash at level 1 (you should, anyways) and book it from the starting line. Feeding speed would probably be a good perk to take as well since you don’t want to stop or slow down if you can avoid it. Weave both leap smash and charge into your traversal rotation. If you see food ahead try to kill it with a long-distance smash or the end of a charge, then chow down quick and start hoofing it again. Leap -> Smash -> Leap will cover a ton of ground quickly. Keep an eye on the map and try not to go anywhere where you can easily be cut off and trapped. If you can, try to be aware of when Caira uses her speed boost and right after it wears off cover as much ground as possible to give you some space to evolve. Also, finding a path that constantly has you climbing up cliffs will slow them down more than you, so look for a route with lots of rough terrain. It’s an annoying combo. If me and my friends want to do an all-out level 1 high-pressure rush, we’ll typically take Caira, Hank, Maggie & Parnell.