So I’d say Caira is balanced, but shes on the edge of UP. While healing multiple team members is her strength, It’s not as easy as Slim spamming HB without a care of hunter placement. She has to aim her shots, whereas Val needs LoS then she can lock onto them if in range. Landing her nades sounds easy, but hard to do, and is nearly impossible if a player is in air, a reason why she is bad with Sunny.
I have considered these solutions greatly.
- Acceleration Field:
Add a HOT (healing over time) effect when used. With this she can heal better, or do a better job keeping herself alive.
Pros: Slightly better healing without tinkering with GL.
Cons: Too much self-healing, with her spamming GL at her feet.
- GL boost:
Her napalm looks to be UP since it supposedly does damage. If they add a longer DoT for her fire, it would work like Emet’s Replay Cannon but doesn’t need LoS for damage to take place, since a monster can move behind an object to prevent his missile tracking damage.
Pros: More damage, especially while healing.
Cons: Possibly too much damage, bringing her into a damage meta.
This is an alternative for giving a AF boost. When she uses HB while using AF, either the whole field heals members in it, or increases the strength of the HB.
Pros: Alt for a strong regen effect as listed above for AF.
Cons: Caira could use it when shes low on HP in AF to heal, giving her a stronger self-heal.
With TU9 on it’s way, I’m sure Caira will get some lovin’ (not from Abe) but I thought I’d share some ideas that have lingered in my head for a few months now.