Hub Marshal/ Marshal Cabot:
1a: Armor-Piercing Railgun: Marshal Cabot’s high velocity rounds punch straight through a Monster’s armor, dealing direct damage to a Monster’s health (a la Crow’s Kinetic Rifle).
- Still goes through walls, just with less distance and less damage.
1b: Railgun MKII: Charging the railgun allows Marshal Cabot to shoot a projectile at catastrophic velocity into the Monster. - Creates a weak spot on the Monster where the other hunters can shoot for direct damage to Monster’s health. Could create a weak spot at the exit point of the shot, punches through the Monster and out the other side. - Long charge and long reload time (added animation of rails glowing hot and cooling down perhaps?), the weak spot/s vanish after 3 - 5 seconds, shots don’t do extra damage or multiply, just health damage. - If too OP the hit-box of the weak spot can be decreased.
2: Damage Reductor: reduces damage done by monster as long as its held. Ammo consumed per second, consumption increase when monster uses an ability (think Jack’s Repulsor and traversals) - Alatreon (awesome idea btw)
3: Dust Trap: Marshal Cabot air bursts an area with dust, any passing Monsters become covered in dust and are highlighted for a short time. Same length of highlight as Dust Tagging, Dust Trap vanishes after 2 - 3 minutes. Useful for chokepoints and wildlife feeding paths.
4: Shield Burst: Standard for all other Support Characters
This Cabot variation based on the Evolve Lore of Cabot being a Marshal before he was recruited to be a Planet Tamer. I’m envisioning a Cowboy Hat with a Sheriff’s Badge in the centre, some mirrored aviators (because Badass), maybe a tactical vest and pants (because a Marshal’s gotta be prepared for anything) or a longcoat/duster. A cool little effect could be to turn his Damage Reductor from solid Red into a flashing Blue and Red stream like police lights, because reasons.
Cabot is my favorite hunter, can’t wait to see what his variation ends up being!!! Keep up the good work TRS!!