C-could it be...Monster buffs confirmed in this title patch?

#1

basically in thread above, player was complaining about how Hunters are over buffed and how hard it is to win with Monster.

The @SledgePainter 's response was :

What do you think? Might it mean that there are monster buffs coming in next title update ? Shall I start fueling the hype train?

1 Like
#2

There may be more fallout than improvement friend. Hunt 2.0 will definitely provide the needed information for what needs to be improved and downgraded. I personally don’t see the monsters as being so ridiculously UP as people say but I’m just pubbing my way through losses and never had the luxury of playing with 3 other skilled communicating team members.

#3

Nah, it’s more a case of Sledge advising that you wait and see what’s coming. We know there’s a TU coming up, and soon, so who knows what kind of changes we have in there? :wink:

3 Likes
#4

I hope not on console, the hunters arent OP there.

#5

Wait what, what Goliath nerf is he talking about? xD Goliath was buffed, lol.
What buffs did hunters get? Apart from just a more rational jetpack mechanics and reduction of bs knockback that was also necessary.

#6

The only nerf to Goliath I can really see would be the knockback nerf because it neutered Charge. :stuck_out_tongue:

#7

Charge is bad now imo. -.-
At least his fire breath is working well for him. ^.-

#8

PLEEEEEASE! monster buffs. mmmmm

6 Likes
#9

Let’s get some Wraith balancing in… Actually make her have useful abilities, besides Warp Blast… -.-

4 Likes
#10

No the jump nerf remember? Even though it adds only 2 more seconds per traversal recharge, WHY WOULD YOU NEED TO NERF THE MOST BALANCED MONSTER IN THE GAME???

#11

Eh. I hardly feel it. It was warranted IMO. I could evade damage too easily.

#12

You’re supposed to be able to avoid damage. It’s part of your strategy and it wasn’t too much at all. Goliath is a leaping Lizard, literally!

#13

In my opinion it was a bit much. Now if you get domed in a bad spot you WILL take damage. It’s fair.

1 Like
#14

To me just because if you get domed in a bad spot, doesn’t mean you should take too much damage if you still evade to live ya know?

#15

Well a few extra leaps will NOT save you if you’re domed in a bad spot. :stuck_out_tongue:

#16

And that to me is wrong. Monsters should always be able to have the option to save themselves, not be an instant loss :confused:

1 Like
#17

Yes. But that’s not an issue related to the jump nerf.

#18

It’s not but you see why I have issues with how the game is balanced right now haha :slight_smile:

1 Like
#19

Be offensive.
be-e offensive!
If your going to take damage, might as well deal damage as well.

#20

No point when you don’t deal enough damage to out-damage the healing and when you take enough damage to just die :confused: We’re talking about being stage 1 here right?