If you don’t have insurgency, I believe Red Orchestra used it as well.
Really can’t remember, basically the recital in the center of the screen floats in an invisible square that once you reach the edges, begins to move your POV around.
I was curious how something like the flame thrower, or maybe some other sort of weapon would feel using such a system.
Personally I’m quite a fan of it…especially with lazer sights (gives a bit more of a loose gun feel), and getting caught in close quarters feels really interesting.The responses to situations is just novel enough to make you feel just a little bit uncomfortable with trusting your gun, or your response time.
As well now instead of a dot in the center of your screen you have a dot in the world of the game, and its another piece of visual information thats out there that can have counter play…bit of immersion and interesting information you have to toy with… you can’t have your gun ready if you want that information to be hidden, but you also want to have a quick response to stimuli…
I just really enjoy that whole situation.
Anywho I thought it might make for an interesting way to create a novel difference in one hunter’s kit from another’s, and figured hey…maybe suggesting you guys tinker with it on something.