My largest complaint personally with Bucket is his UAV. It’s a decent ability, but it leaves his body in place and he often ends up falling >100m behind the group. The problem with this is that he often spots the monster and the team domes it, while Bucket is still 100m away from the team and unable to assist early on in the dome.
Now, the problem here is that his turrets are his main source of damage. He needs to have time to set all 5 up in spots not too close together, which he can’t do from the other side of the map. It’s like Markov arriving late to the fight and trying frantically to set up mines all over instead of firing at the monster. Bucket needs to be there right at the start to begin setting up turrets as soon as the dome drops, but he is often far behind due to his UAV leaving his body sitting there.
My idea to fix this was to allow Bucket’s body to go into autopilot, making it follow the closest ally (just like AI do). Now, to prevent this from being OP (ie his body dealing damage with rockets while you are in UAV), I would propose making his AI body unable to fire at anything, it simply follows the nearest ally to keep up with the group. This would allow Bucket to still scout, but also be able to keep up with the team and not be 100m away when the trapper catches the monster. Overall, I think Bucket is okay, but I would love to see a buff like this to make him more viable.