Continuing the discussion from Which one if better, HP regen or Damage red?:
If you’re a newer player it is best to unlock perks that help you survive more without needing to worry to much about the mechanics of it all.
Good starting perks are:
Damage Reduction, because before you can dodge properly and how to juke having damage reduction is a very powerful perk because it is a passive ability and is always active.
Movement Speed, like DR I think that this passive will benefit newer players far better than jetpack related buffs. Because it is always active and is fool prove.
##General Class Specific:
Assaults work well when they have good mobility and can do their job safely without being a burden to the team.
- Health Regen, having this makes you more self reliant so the medic can focus on healing the others instead of you when you get smack every once in a while.
- Movement Speed or Jetpack to keep up with the monster when in combat.
- Damage Increase, assaults job is damage more damage is always good.
will add more.