I’ve been playing around with the idea of swapping Bucket’s role to Assault. Figured it’d be fun to see what the forum thinks, seeing as Bucket as an Assault has been suggested before.
With the tools Bucket has right now he’d only need his UAV changing to become an Assault. His turrets would be fine with a minor DPS increase (those things potentially do 200DPS when all five are active) and his rocket launcher would be okay too with a moderate damage boost. The biggest change would be to his third skill.
I figured that he’d need something to make his damage a little more consistent that also plays on setting up the situation, because who doesn’t like setting a master plan in motion?
So, what if Bucket had a lock-on feature?
Edited based on Sledge’s suggestion. It would be a press to use ability with a limited duration and a cooldown that impacts the rest of Bucket’s kit:
- Turrets would lock on to the target, focusing on them at a long range than usual.
- Rockets would home in on the marked target instead of the laser sight for a few seconds. They would initially fly out in the direction you shoot them in, then turn towards the target.
It would be a set up skill that makes turrets more reliable but also allows the player to feel like they’re doing something with the turrets. I’ve seen plenty of complaints about Bucket’s damage output because they don’t really notice the turrets doing work in the background unless you have all five melting the monster. The rocket launcher addition is to make the skill feel like it’s doing something more and aids in curving rockets around corners, by aiming away from the monster and the corner to throw a curve ball.
Numbers aren’t set in stone, as a rough start I’d suggest a 60 metre range for the turrets once the skill is used. Good enough for domes without constantly harassing monsters on open maps. The cooldown is completely up in the air too.
What do you guys think? Would it work and, more importantly, would you enjoy using it?
Edit: How could I forget to tag @SlinkyGuy!? The resident Bucket lord needs to oversee all changes!
Edit2: Changed the way the skill works based on @Sledgepainter’s suggestion.
Edit3: Red Bucket. Sledge is awesome.