I don’t understand why the wraith invisibility was removed. The ability to go invisible when the decoy was used was the staple of the wraith character. Especially considering how well hunters can track monsters, wraith really needs that to help stay alive. Wraith is a late-game playing monster, and without the ability to evade hunters, that game-play is much more challenging than it should be.
I also think overall round time should be extended SLIGHTLY (maybe 3-5 minutes?) but that’s another topic.
All I’m trying to get at is that playing as wraith was already challenging enough back in Stage 1. No need to nerf-bat this character even more. I understand that people got really upset with how OP wraith was back in BETA, but that’s no longer the case. It’s really not. Even with wraith’s invisibility, an decent hunter team can take her on. She’s MEANT to be sneaky and force hunter players to actually use their brains rather than point and shoot like almost every other monster. Right now, I really feel like every monster plays the same way and that’s very disappointing. I understand this iteration is still in testing of sorts, but even with the fantastic new progression system, everything about monster play seems to be going the wrong direction. I have more fun playing as a hunter than a monster now due to the decreased variety in tactics.
Every monster is “run, eat, fight, hope you can evolve, fight after evolving because hunters can track you too easily, escape, repeat until stage 3 if you don’t die or you somehow manage to kill them”. If anything, Meteor Goliath and Elder Kraken are the only slight deviation from this because they’re very strong and hunters need to be on their A-game while fighting at any stage. Bring the tactical deviation back. Increase the cooldown of the orbital scanner and remove the trapper’s highlight. Honestly I think that’s a bit too strong.
I touched more topics here than I initially wanted but I honestly think the game is a bit too in favor of hunters right now.
Anyway, here’s a quick break down of my thoughts:
- Shared dome is good!
- Increasing dropship timer is good!
- Planetary scanner is a bit too strong, but the ability itself is good!
- Every monster plays the same, and that’s BORING…
- Removing Wraith’s invisibility is TERRIBLE. Wraith doesn’t feel like wraith anymore…
DEVS PLEASE READ AND RESPOND!!!