The old game of Evolve, Legacy wise, was a game where you were aiming to try and find the monster within about 5 minutes so that you could have a chance at a dome where you dealt crippling damage to the monster, and the monster was basically stronger the closer they got to this rough timestamp because they would be at the best armour/abilities/position.
Of course in reality there were a lot of stage 1 or near stage 1 domes, because carrion birds and the fact that every monster ran the same feeding route in the end to take them past the damage or cooldown buff and secure it before the hunters could deny it, and trappers really didn’t do all that much actively anyway.
“Stealth” in Legacy was practically a myth, it’s something you could do but you were basically just trolling a weaker hunter team if you could manage it, or putting yourself in a situation where you were giving the hunters longer to find that one “destroy” dome.
Now, while games of Stage 2 can go on just as long, they are more action filled, and so relying on the trappers to find the monster without carrion birds is just not going to cut it. Stealth would literally become the new meta for play, topped up with movespeed and feeding perks. And I think this is what people that complain about the “loss” of stealth don’t ever reasonable tackle in their discussion… planet scanner is a non-RNG form of the birds that were taken away, giving some kind of tactical choice and putting it in the hands of the trapper as to when they will get that monster location.
Except now, as it turns out, there’s a lovely outline of the monster which is…and hold on to your butts guys… really useful for the monster because you literally can show the hunters you’re doing something and then, once the planet scanner has finished, change your actions. Against good teams this won’t fool them but it will spread them out to the degree that sneak play is possible, or better still, ambush play.
I hope I don’t come across too facetious, this is naturally a conversation that has happened a few times now and I understand the theory of people complaining about the “loss of stealth”, but I strongly urge those people to actually think about the realities of what changed between Legacy and Stage 2, because I don’t see anything that has stopped monsters from being able to practically play as stealthily as Legacy (or more tbh, since there’s no longer RNG to screw your plans up) unless the monsters were basically not eating and thus just dragging the game out for their own amusement, or never eating outside of caves (which on the maps where this was a viable strategy, was as good as no stealth at all ).
Maps are uniformly larger than in Legacy