Out of the four T4 Hunters, Slim and Torvald are pretty reasonable, but Sunny and Crow are downright anti-fun.
Crow’s tracking ability has pretty much no downsides compared to the other three. It’s easy to use, hard for the monster to spot and avoid, and extremely effective at keeping the monster tracked. Worst of all, you can throw it in a random direction and get lucky right from the start. Admittedly, I make it seem pretty bad, but it’s not impossible to counter. It’s single biggest problem however is that it’s far to easy for the trapper to use and forces the monster to play so much harder then if there was another trapper on the team. It needs reworking, and I think the best thing that can be done to make avoiding it easier is to give a noticeable audio or visual que whenever Crow sends Gobi out.
Sunny is even worse then Crow is. Nerfing her damage per shot did not fix the problem. Sunny’s issue is her jetpack booster and her shield drone, both of which are ridiculously effective tools. The jetpack booster removes all need for skill while chasing the monster down, letting people simply rocket themselves directly to it whenever it’s in line of sight. And the shield drone makes fighting in domes a living hell. It’s response time is insane, shielding a target the exact moment it takes damage, which actually breaks a few abilities in the game, most notably Goliath’s rock throw, which does only half of it’s damage upon a direct hit whenever the shield drone is around. And destroying the shield drone offers no advantage. The drone is capable of being redeployed just as soon as the last one was destroyed, and has not virtually no charge up time in order to begin working. On top of all this, Sunny is still capable of using her mini-nuke launcher and jetpack boost while the drone is shielding people, allowing her to provide twice as much assistance as any other support in the game. Both the jetpack booster and shield drone require changes made to be on the same level of usefulness as other support’s abilities. While I am sure not to be able to provide a perfect solution, the best changes that can be implemented in my opinion are to remove the jetpack booster’s speed buffing ability, and force the shield drone ability to recharge after it’s been destroyed, providing some amount of downtime for the monster to take advantage of, as well as decreasing it’s reaction time to more reasonable levels.
I apologize for the somewhat abrasive nature of this post, and I hope to encourage some level of interesting and insightful discussion on the balance of the game.