Bob Nerf hidden from the patch note 2.07?


#1

Bob’s fissure’s effect area clearly got nerfed in the latest patch — if the animation is accurate.

I wonder why it didnt get mention in the patch note ?

and does Bob really needs nerf ?

any Dev can answer my questions ?

much appreciated.


#2

@Insane_521 @GentlemanSquirl @MacMan


#3

The initial enormous width of Fissure was a bug. Never intentional.


#4

Ooooo I was just about to tage youuuuuuu


#5

but why didnt they mention they had fixed this bug in the patch note ?

and level 3 fissure’s animation still very narrow ,same as level 1, intentional too ?


#6

It was never supposed to be as wide as it was. It was always supposed to be narrow. Rip better fissure.

They didn’t mention it because Behemoth isn’t available to everyone I guess.


#7

so it did get nerfed ?

can DEV confirm this ?

if it did what the reasons for hidden it from the patch note?


#8

Because Bob isn’t available to everyone and it wasn’t a nerf. Bob just lost his better fissure because it was a glitch.


#9

I was just going to post a bug report about this. I just did some testing with my friend, and it’s still hitting wider than the visual is showing. Could just be a visual bug.

To the people saying this is a fix to 2.06’s massive Fissure - this is far smaller than the original Fissure size, before 2.06.

http://puu.sh/qN7gO/8909205aa2.jpg

http://puu.sh/qN7lH/a23bafbf02.jpg


#10

I dont get your logic man.

if fissure’s AOE was wider before the latest patch, how is this not a nerf ?

glitch ? how is a wider fissure a glitch ?

and it “supposed” to be narrow ? where is this “supposed” came from ?


#11

GogoGoliath is referring to the hidden change to Fissure in patch 2.06, which made it massive, as seen here:

http://puu.sh/qN7H9/e6dfb23fd0.jpg

And now patch 2.07 has gone in the opposite direction, and made it visually smaller. Neither of these are a normal Fissure.


#12

so are you saying the actual AOE size never changed during the last two patches, and the only thing is been changing is the VFX?


#13

The 2.06 Fissure - the really big one - was larger in hitbox, too. This smaller 2.07 Fissure is hitting a few meters outside the tiny VFX that we’re seeing, but I’m not sure if its the same hitbox as a regular Fissure.

Either way, there’s a bug going on that needs to be looked at and fixed.


#14

Yes I just tested that and had the same conclusion.

we need DEVs to confirm what is going on here.


#15

They’re trying to get the VFX to match what the actual Fissure does as well as fix the fissure “fizzing” bug that keeps it from hitting/going off at all.

Last patch it was smaller than the VFX and this patch it’s wider than the VFX. Bob is still a WIP which is why he isn’t available to everyone, and that’s why weird stuff like VFX is getting messed around with constantly.


#16

Behemoth got unintended changes from his refactor around the corner.

One of these changes- unintentionally, made his fissure ridonkuously wide.

There were no actual “value” changes to his fissure- It was a bug from the new code. It was completely unintended.

Take it with a grain of salt as this wasnt “on the forums” and I have nothing to link/reference for it- But I was one of the ones who reported this to the devs (and tested with one to get video/pictures of it)- and had it confirmed via personal conversations with them, that it was a bug.

While yes its a “nerf” from what it was before- Its more or less “just a fix” to something they didnt mean to do.


#18

Havent checked to see what its at NOW as of 2.07

But in 2.06 it was massive. I dont know if the VFX was actually wider as stated- I never tested the specific “edges” of it, but i CAN confirm 100% it was at least ALMOST as wide as the VFX indicated. When we were testing it we were hitting 2 people with it end to end to see how wide it was. We didnt find the exact lines of it, just confirmed “holy shit yeup this thing be big yo”


#19

during the latest 2 patches ?

Okay, that is what I wanted to know, thanks!


#20

to interpret what @Sidewaysgts is saying.

The hitbox and VFX were wider than intended due to a bug.

They slightly lowered the hit box when they fixed the bug, and the VFX is currently not matching what the actual new hitbox is.

I don’t know how big of an actual change it is, but it is a bit smaller than before.


#21

@MrStrategio Can we verify this please?