Got to say really disappointed at the Chase Comps in Battlefry on Sat. Think we saw them from more than one team too. Its well known amongst the community that chase comps increase the advantage for a team NOT by adding skill from the players, but (by using a Val, Sunny and Griffin) by shifting the META in their favour, making chasing, eluding damage, shielding, healing and slowing the monster much easier than normal, while making it much harder for the monster to do damage, escape or even move! It’s like switching the “Favours Hunters” switch in single player mode? Again, this is not an increase of skill from the players, its a means of shifting the power from one side to the other for an unfair advantage.
Now perhaps pH Keith (the monster) agreed to this comp before the game to help “level it out” a little as he is an exceptional monster player and competes at a high level! In that case all is well. But since this was the last “Match Game” and the hunter team had BANNED his main monster, Keith had to play a more unfamiliar monster anyway? Knowing this they still used the chase comp?
- Is using these kind of comps Unsporting in Esports?
- The match went 20 something minutes, do chase comps make games loooong and boring?
- Is there a place in comps that give teams an unfair advantage over an opponent without adding (to much) meaningful skill?