I thought about how to get rid of bird RNG, which is of course good for the competetive side, as RNG is BAD. Every time you hear the pro players talk, bird RNG will come up.
Instead of random chance, you have a bar similar to evolve, which acts as ‘Feed gauge’. Each time the monster feeds ‘under the sky’ bar fills itself up, let’s say the monster can feed ~7 times until it WILL spawn birds regardless. The gauge doesn’t decrease and would add a strategic layer to monster play aswell as hunter play. Both have one additional predictable element which they can capitalize on, which would be along the lines of Macman’s wildlife buff ‘public event’ concept.
Monster side would need to pick their food more carefully, but could also use the predictable bird spawn as trap for the hunters. This could of course work for the hunters, as they know first of all thast the monster WILL spawn birds, but this time the monster can also decide when this happens. More sneaking means less food, trying to drag out the empty gauge will get you caught anyways.
Feeding in a cave, which has no los to the skybox, would not increase the ‘feed gauge’
Feeding while hunters are near should be rewarded, so it wouldn’t fill the gauge either.
Downing a hunter could decrease the bar for instance
Being in combat continually decreases the gauge at a specific speed. Feed speed could increase this speed aswell, so it could give feeding speed perk a combat advantage.
They would get a circle attached which has a fix range, lets say triple the one markov’s mine has. In this circle the pods would detect if the monster is feeding and start a timer. A pulse is sent from the center of the bird pod and when it reaches the remains of the monsters prey it WILL spawn birds.
The range can be smelled by the monster and is displayed in a very faint outline.
The monster has to choose, a quick nom near birds? or rather search more around and waste time. Another strategical layer isntead of RNG.
Overall i think this could work, as it removes the RNG element of the bird completely and replaces it with a more sophisticated system. The RNG we have now works too and maybe there can be simpler tweaks to make the bird spawn more strategic instead of random, which should be the goal here. These thoughts are just a start, feel free to add and post your opinion, would be interesting watcha think about this.
Bottom line is:
For comp side it would simply remove rng and add more strategic layers to the game.
For Casuals and solo players it could add a tool to reduce the running a bit. Hunter who don’t learn to cut off the monster, won’t get far anyways, but this would lead them into the right direction at specific points in the game, not random points.
Since the difference between ‘solo random play’ and ‘competetive game’ is so vast, it’s unclear how difficult it really is to do any balance adjustments, so many variables, different combos, etc… Would the hunters actually get another advantage by just waiting for birds and not really hunting? Could the monster cheese this system and stay completely undetected?
So enough text, i rather let this sink in for the interested folk who want to talk Evolve a lil bit.