One of the things that figuratively screams out to me anytime a patch is released, as with many of us here I’m sure, are the inevitable OP / UP character vents.
While I do think that TRS can sometimes seem to be tinkering a little too much, TRS are obviously facing a gargantuan task balancing all of the variations in game-play and skill levels the game needs to cater for - no mean feat.
As both a monster and a hunter player, I sometimes feel that these comments are from people who only ever experience one side of a hunt and, by extension, logically therefore lack perspective.
I feel that requiring players to have time in both sides would be of immense value for the game and for players themselves. Playing as a monster helps my hunter game and vice versa. Now, this would of course need to be done methodically; there are some people who simply refuse to play as either side.
While I understand there are changes to the leveling system incoming with TU9 (side note: when are we going to hear more, by the way?), you probably couldn’t block off a means to level up without playing a certain amount on both sides of the hunt (even though I believe requiring this would actually effectively improve a player’s skill overall), so I’m interested in anyone’s thoughts as to whether this is firstly a good idea, and if so, what practical ways could this be implemented…