He’s so silly. Does he really think he’s going to find the monster that killed everyone on the Ajax? A robot man can dream…
Capacity. I have experimented. It’s pretty much the best
Torvald isn’t reliable, lets get that straight. I don’t play him in broken hill foundry or mine, because mortars are a huge part of his damage, and his counter is low ceilings. And if you’re telling me one damage source is sufficient, I don’t know what to tell you.
Shotgun and shrapnel
-His shottie is cool, it doesnt have too much spread, and I mean cmon its an automatic shotgun. But it’s damn near useless without weak points. Unless you know there’s no time for it, initiate with a shrapnel grenade
-Shrapnel grenades got range, son. If your quarry is hiding behind something, toss it to the side behind the structure. It’s in the dome, but it just “vanished”? Throw shrapnel into every bush, nook, corner, and cranny without hesitation
-Parnell’s shotgun it ain’t, Torvald probably doesnt trust Abe with his gear. Its damage comes from being on point with every shot of the clip. You need to deliberately aim for weak points and headshots, or BOTH
-HOWEVER, the shotgun is only used in two scenarios. Your mortars are on cooldown, or you’re being targeted. The headshot damage comes easier when he’s in your face.
Mortar cannon: the best and worst part of Torvald
-It’s the worst part, because of the reliability factor. A smart monster can fight on his own terms. In that case you show that asshole that your shotgun and shrapnel mean business. He can also dodge if he hears the terrifying sound of mortar fire being discharged
-think one step ahead. They take time to get there, so you HAVE to be able to predict what the monster is going to do, or where he’s going to go.
-its (mostly) a punishing tool. The damage comes easiest when he is targeting someone else, or camping an incapped body. Never hesitate to discourage the monster with your mortars in these situations. Get good at predicting where the poor bastard being chased is going to take the fight to.
-it can fire up. Yep. Into the air… and it is a little tricky, but it can result in some serious immediate damage. So if the monster is attacking someone on a cliff, or if the kraken is literally dribbling electric slobber onto you, aim your robo arm to the sky and fire away.
-spread the mortars out, or treat it like a mini orbital strike. It’s up to you, young torvald player. Spreading it out makes it more likely for a couple to land, but who doesn’t like a game-changing orbital, huh???
-outside of the dome, dream BIG. Opposed to other assaults, you don’t have a pepper-damage, ranged, secondary gun. You have HELL-FIRE. DOOM. You’re going to tear the jungle apart trying to land that out-of-dome mortar strike. Just aim into the air in front of you, but be sure to get that arc just right. Practice makes perfect on this one
-if you’re being pushed around, fire mortars where you’re going to go. The mortars have a minimum range away from you to be able to fire, but if you do it right the monster has to either stop the chase, or take mortar damage