During our D&D session tonight, we ran into a man in a cabin in the middle of the woods. I was not present at this first meeting (I was off with another party member mopping up some quick business, only about an hour behind the rest of them), but long story there brought short; they p*ssed him off, and then proceeded to attack him and learned very quickly that he was a rather LARGE werewolf (Oops, eh?). They scared him off all the same and proceeded to loot his cabin, but once the party regrouped, we made tracks to leave the area ASAP before it returned with a plan of action this time.
(For some context, we’re currently in rags, barely armed with simplistic, primitive weaponry after being dumped somewhere in the middle of these woods. The most ‘complex’ things we found was a Felling Axe yours truly carries and a Letter Opener made from silver our Rogue keeps on him as a weapon alongside a simple steak knife, all these found in the cabin of the Werewolf)
A day goes by before we see it again. A pack of Dire Wolves jump us from nowhere in the woods, and just as we’re dealing with the last couple of them, our Eldrich Knight Fighter (Archery Style) who was near the outskirts of the group is suddenly ambushed by the Werewolf, who pins him down and proceeds to tear at his shoulder with his jaws. He managed to escape its grasp with a bit of magic, but this only brought the gaze of the creature towards our group; our rogue; his weapon. Specifically, that silver letter opener that belonged to him not 24 hours prior. He immediately pounces the Rogue, aiming for the arm holding the little opener. While he barely grazed the arm with his jaw, his claws dug deep and all but mutilated that poor appendage. Losing the grip on the weapon, as well as any use from that arm at all. Limp as a wet noodle. To save our Rogue, I charged my Half-Orc Barbarian’s arse right into the fray without a second thought. The Rogue got away in the chaos to go recover what health he could.
Unfortunately the little turd of a rogue dipped out of the fray forgetting to grab the weapon on his way out, so now I have a metric f**k-ton of Werewolf looking at me like dinner and no clue where the guy dropped the letter opener beyond ‘On the other side of it!’
We danced a bit. I managed to avoid a bite for a good while, or failing that, nailing the Constitution Rolls to fight off infection. I did Barbarian-Kind proud today, tanking that thing with my pecs of Half-Orcish Justice while my companions lit it up with Magic and Projectiles and the Bard beefing us up.
Still, the blasted beasty was noticeably healing any Non-Magical Damage almost immediately. I needed to find that damned Letter Opener! The rogue hops back in after patching up, his right hand still busted but willing to help. I manage to leap onto the thing’s back in a show of amazing Acrobatics, just to have it buck me off like I was a paper bag (Damn you Nat 1’s!) on the follow-up round. It wasn’t ALL bad though!
Landing next to the Rogue, guess what I finally find, under his foot? Damn right. The only melee weapon worth a lick of salt in this whole group against this furball! I guess he was failing hard on his checks to find the thing, but whatever. I sink that little thing into that beast’s hide just as he turned his attention to another after failing to inflict any serious harm on me (Rage+Bear Totem ftw! Suck my 50% Dmg Reduction, fleabag!)
With a rather brutal bit of damage, for a letter opener, that is, he saw a true threat before him, in the form of a grinning Half-Orc, eager to see that (Finally!) damage could be done to the beast!
Fueled by Barbaric Rage and rather reckless fury, backed by my team and eager to mount this one on my wall, I proceeded to spend the next few rounds doing much more than you may think with a weapon so… impractical. Not long until it was bloodied, half dead, almost frantic, and even distracted by the Rogue who started swinging dead Wolves at the Werewolf (To little gain, but Mr. Furry didn’t appreciate the gesture to his late pets), then it happened…
After snatching the wolf carcass from his hands and showing him how to REALLY handle a dead animal, the Rogue was temporarily ‘disengaged’ and the beast turn his attention back to me. No big deal, I nail my checks vs that Bite and they aren’t too hard to begin with and he doesn’t do much to my health pool with my reduction. Go ahead, wolfie! Give me your best shot!
Claw misses, second swing misses, Bite connects, roll to fight off that nasty effect once more and…
Missed it by 1. Bio has contracted Lycanthropy. Still mid-rage and not caring of the fresh wound, only a handful of rounds pass before Wolfie decides that he’s going down swinging… HARD. WIth me on his back, literally stabbing him over and over and over from neck to shoulder with this freakin’ Letter Opener, He turns on the rogue, barrels him over with a LUDICROUS hit that knocks him clean out cold, then our Bard, who didn’t have much HP to start with, but she is still standing as our Fighter lands a sickening final shot with a rather juicy crit. Wolfman falls, appearing dead. We noticed his wounds still healing, so for good measure, we removed his head from his body before waking up the KO’ed and moving on.
Those of us who were bitten managed to scrounge up an herb that can stave off the bite’s effects permanently if used almost immediately, but it was far from a sure thing, plus the plant itself was poisonous. Not a big issue for myself, I’ve had far worse Constitution saves, but our Bard had an… episode that ended up knocking her right out after taking some of the plant. She’s fine now, but she gave us a good scare. Don’t Stat-Dump your Con, folks!
Sadly, I have a feeling that the herb didn’t cut it, and we’re still in hot water in that regard. We plan to pursue the more expensive methods of curing the affliction, just to be safe, but the DM kindly informed us that the next full moon was only about 6 days off, so time is short either way for our poor-as-dirt characters.
And to top it ALL off… the damned Letter Opener is so beat up it looks more like a sharp piece of metal, so the Rogue is down a weapon. Thing is borderline more dangerous to use than it’d be worth. I warped and messed that thing up pretty well. Not made for that kind of abuse, I’m sure.
Maybe I can turn it into an amulet or something. A memento of sorts. Either way, the Rogue isn’t getting it back. I put that thing to WAY better use, that’s my trophy now.