The troll is strong with this one.
Anyways, considering how well they work and fun the new hunters are to play against, (went up against a premade and had a blast), either TRS missed something with Behemoth, or it’s Wraith all over again, in the other direction.
Having taken him for a spin I agree he is much too squishy for being billed as the “tank”. We were taking turns playing as behemoth, and every time someone was behemoth they were reliably wrecked. Got up to S2 with no damage? No prob, we’ll just tear you apart in a dome or two. Too dodgeable, not enough DR, too big and squishy a target to be the tank. Goliath is an excellent “rogue” tank of the damage avoidance variety. Behemoth is meant to be the equivalent of that guy in massive armor and a shield who takes the hits and keeps coming, but he just didn’t work like that. We found him to be more like this guy:
Yeah. Between the weakspots that you put on him, the giant weakspot on his stomach, and his slow roll startup, so far once found he stays found, and good luck getting the distance to evolve. And since he’s so slow and massive, juking to fool the hunters is less likely to work. Basically put, he really doesn’t fill his role well. He’s supposed to be the most in-your-face monster, but he can’t hack it. And yes, Rock Wall is glitchy.