I wanted to start a thread to talk SPECIFICALLY about how to use Behemoth. Strategies, skill allocation, perks, ability combos all are fair game. This is NOT a thread to discuss anything about his balance or his flaws; we are assuming he is working as intended and trying to figure out how to optimize our play with him. I will admit that I was struggling with this guy until I read a post from another poster (I cannot find it now and I really apologize) about how to play Behemoth in a defensive turtle type of playstyle, using strong zoning abilities to control hunter movement and separate them. Below are some random thoughts and observations I’ve had. I would love to see how other people are being successful with this very unique and cool monster.
General Behemoth Tips:
- Fighting in closed spaces: More than any other monster, I feel Behemoth benefits from fighting in cramped quarters where his slowness is not as much an issue and where hunters can be more easily zoned and separated from one another
- Chaining abilities. This is key, and I have a whole section on that.
- Having an escape route in mind before engaging. Behemoth’s traversal is actually pretty fast if he has a lane to travel through, so using that whenever possible helps
- Not thinking I’m a “tank”. I think alot of people get caught up in the whole “Behemoth is a tank and should be able to absorb massive damage” mentality. This is not the way to play him. I typically disengage once my armor runs out, because Behemoth’s slowness and size mean he will likely take more damage when fleeing than other monsters. With other monsters I’m often willing to stick around a bit more to cause damage, but Behemoth needs to plan this out more quickly. Get a strike or two in and then move out.
- Abuse your ability to stunlock hunters. I think Behemoth has more stunlock ability than any other monster, and if you combo your abilities well you can really stifle hunters’ ability to execute their gameplan
- Fissure is great for hitting hunters on ledges. This may sound obvious, but ledge tactics are one of the hunters strongest assets and being able to easily hit them while up high is very useful
- Rock Wall and Lava Bomb are great abilities to zone with. Rock Wall is obvious, but Lava Bomb has a similar effect in that it can control hunter movement, by either making them unwilling to travel toward you, or punish them from running away from you.
- Behemoth’s traversal is almost like a free Goliath Charge. You can use this thing to really take a hunter out of position, just like Charge.
Tongue Grab > Sneak Attack – You can begin crouching as the hunter
is coming to you. The uses are obvious, but this one is ridiculously
easy to pull off.
Fissure > Tongue Grab > Rock Wall – This one gives you a nice way
to separate a hunter from his team, especially if they are all
attacking you from the same direction. Its easier to pull off than
Rockwall > Lava Bomb – I’m using this when I ambush hunters. I will
wait for the right opportunity, and rock wall to separate them and
sandwich them between me and the wall. I will then lava the wall and
force them to either come to me or burn
Roll > Rockwall > Beatdown – Using the traversal like a Goliath
Charge, I take the hunter out of position, throw up a wall so his
team can’t help him, and proceed to beat on him
Build and Perks:
Stage 1 build is 2 Lava Bomb, 1 Rock Wall – This gives me good zoning ability to feed and flee to get to stage 2
Stage 2 is 3 Lava Bomb, 1 Rock Wall, 2 Fissure – Alternatives I’m considering are 3 Lava Bomb, 1 Rock Wall, 1 Fissure, 1 Tongue OR 2 Lava Bomb, 2 Rock Wall, 2 Fissure
Stage 3 is 3 Lava Bomb, 2 Rock Wall, 3 Fissure, 1 Tongue Grab
I’d love to hear what others are doing here.
- As to Perks, I like Movement Speed to mitigate his slowness. I’ve considered Cooldown Reduction just to get Rock Wall out more often, but not sure its worth losing the speed.
Anyway, what has been successful for all of you?