Just got done playing a couple rounds as Behemoth and to put it bluntly, I got shit on. However in the frustration of getting stomped, you do notice the reasons why it’s happening. In my eyes, no amount of health or armor will make Behemoth reliable. Sure the recent patch made his weakspot a lot smaller and made him overall more durable, but that’s not the issue - It’s his mobility. He struggles to get away and here’s why:
His traversal consumes at a fast rate and recharges rather slowly compared to the usage rate. That coupled with the fact that even the tiniest of obstacles will cause him to come to a complete stop and potentially struggle to start rolling forward again heavily gimps his traversal abilities. No other monster’s traversal ability is this heavily influenced by small wildlife and obstacles.
Harpoons. They’re a bitch for Behemoth. Any good Griffin can severely limit a Behemoth’s escape options, and the recent patch that made him use more stamina to start rolling didn’t help that. His roll alone should break harpoons after a short time.
Rock wall is still buggy. Yeah, the recent patch helped fix it a bit, and it seems like it did for the most part… but the wall still breaks on wildlife/obstacles/terrain changes.
In short - His mobility needs improved. His traversal should drain slightly slower and recharge slightly faster. It also needs to be made more reliable and not stop/bounce off track when he rolls into something as small as a reaver. Another thing that I think Behemoth should have but isn’t related to this thread is an inherit damage reduction if his body is hit. I mean, he’s a rock… makes sense, right?
I really want to like Behemoth, but I just don’t think I can in his current state. Every monster, Wraith included, just feels so much more durable due to their mobility.