Behemoth Pounce Knocks Wildlife Through the Map


#1

Last night I was playing some solo Hunt with Behemoth when it seemed like every time I pounced wildlife it knocked it through them map. The first time I did it I thought I just lost track of the mammoth bird but I did it 2 more time on different wildlife (Venomhound and Strider) and the same thing happened.

Anyone else notice this?


#2

This happened to me online with an Obsidian Beetle, I was so confused. :smile:


#3

So that’s why bodies disappear all the time. :open_mouth:


#4

Happened to me the other day with a Strider. It fell through the map and I used smell and I could see it’s corpse falling.


#5

No, this is just one of the ways…I have had bodies go through with all the monsters but this pounce thing is almost guaranteed on wildlife.


#6

This is only something I have noticed happen lately. Before I never had a problem.

EDIT: I have had bodies fall through on me before. I haven’t had this pounce thing happen though.


#7

The only monster that i play as is behemoth and i havent had this happen since alpha (with the other monsters) unless im right next to a wall


#8

Not true. behemoth power attacks (and any attack that slams people into the ground) has been knocking people under the world since before the last patch.


#9

Same thing happened to me as Goliath, occurred on Solo too.


#10

Never happened to me, and I play as Bob 9/10 games.


#11

It’s nothing to do with behe pounce specifically, maybe it is to with pouncing in general, no idea. But buffs are falling through the map a lot lately


#12

Sorry, I’ll edit the post.

What I meant was I always had some bodies fall through, but this pounce thing just started happening to me lately.


#13

I think 2 of them were buffs, at least 1 or 2 weren’t. Could the buff update have messed with them?


#14

No need to apologize, I happenned to run into a few games where I got smashed through the world by behemoths, so I made a post about it. Saw yours, and felt like mentioning it.

Sad thing about these bugs is that they’re hard to repeat on command, and as such are hard to fix.


#15

Well then I should be a QA tester because I was able to replicate it at least 3 times in a row without even knowing how :wink:


#16

Who fucking knows dude… Anytime they touch anything, something else breaks, can’t even keep track of it at this stage