I hear a lot of people claiming that Behemoth works well in ‘the right hands’ and ‘in the right conditions.’ He’s supposed to be ‘specially suited’ for tight corridors, peaks and valleys. But guess what: that’s every monster. But unlike every other monster, Behemoth is slow and inept at catching the hunters I’m trying to focus. He hasn’t got enough armor or health to offset that problem.
Even on the off chance that I get domed in an area with narrow corridors to fight in, I still lose to a half-decent Hunter team. If they’re competent, they don’t just pile in to be slaughtered in narrow spaces. They stay outside taking pot-shots, or just wait until I come out. Behemoth is not special the way some players claim he is. The conditions that give him the slightest chance of winning are the same conditions that guarantee victory for the three other monsters.
I like the feel of Behemoth and want to play it. Considering that he’s so easy to track and dome, he probably deserves to be a lot more durable at stage one. Maybe he should just have his Stage 3-level armor and health at Stage 1, and only have his offensive capabilities level up as he Evolves.
Devs, whatever you choose to do with Behemoth, he needs a substantial buff. The stuff in the last patch was alright, but it’s baby steps where big-boy steps are required. Behemoth deserves to be on-par with the other Monsters, in competitive and public games alike.