Behemoth fireball rolling


#1

In Evolve the new monster

Behemoth

has some bugs with it. One and only one I would like to point out is something I like to call trollrolling. A link to a video showing this off Behemoth troll rolling —> I highly doubt this is intentional and I would like people to see this! Just thought I would throw this out there.


#2

This bug is known and will be fixed soon.

In the micropatch that was supposed to come this weekend (but didn’t, as far as I can tell) the damage will be nerfed and in the next big patch the mechanics will be updated to stop this from happening completely.


#3

So do they plan to just set a cooldown timer? Because as it is Behemoth can attack out of a roll. They would have to either get rid of that or think of a different solution.


#4

I’m not sure about the details. It was posted somewhere on these forums (but search is quite bad and devs tend to post interesting info halfway insanely long threads).


#5

okay so they as far as i know are not completely removing it just slowing it down IMMENSELY


#6

hm i already knew that rolling gives you the big attack and go back rolling again gives you another but never pressed it that way fast as seen in the video :smiley: - not sure if zero playtest or money rush.


#7

The way their fixing this is by adding a time limit been heavy attacks when rolling. So after its fixed, instead of getting a heavy hit every time like above, you’ll get light attacks after the first heavy attack until a specific time period passes by. In which another heavy attack occurs


#8

Ya its pretty ridiculous watching a behemoth get a heavy melee pretty much every 2 seconds especially if you get trapped in a corner