I can tell you have no real arguments by the fact, that you try to hold on to the fact, that a single person can’t always find the right answer. What a biggie
This is the reality:
Wraith drastically changed
Val drastically changed
Griffin drastically changed (stealth detection)
Cabot drastically changed (remember dps cut in half)
Caira drastically changed (remember mobility bonus to the team halfed I think 30s cd -> 60 IIRC)
Kraken majorly overhauled (vortex bread and butter weakened, consistent landing force)
Hyde drastically changed.
Bucket/Laz still in for solid overhauls
So the logical conclusion is that the majority of the game was released heavily unbalanced.
Defend that if you must, but don’t pretend it takes 10 people to change a lightbulb either.
@Vathar Actually I consider a competitive gamer to be knowledgeable about tons of games. What I want to point out is that there should be a guy somewhere inbetween game-testing and game-development that draws attention to big incoming issues like the noobslaughter a wraith will do and try to find a solution. My solution would have been to make her unlock via lvl 35 for example as a first step, second would have been an introductionary video when you play against her for the first time. Both aren’t adressing any numbers, but they equip people with knowledge/experience they actually need to take her down (pre-nerf).
So for example imagine a guy like this is involved and hears that a new monster is coming - a stealth monster. Immediately the danger marks explode over his head. !Evelynn! !Rikimaru! Those concerns pop out and that way the monster might either come out differently or as my example would come in a fashion that equips the players with knowledge as their buff.
I also don’t argue that you need masses to find subtle stuff, but cabot/val/caira/hyde/wraith/vortex/pounce spam, the things I listed weren’t subtle - they were big, you could see them coming. Just like you could see the moronic skirting coming.
I believe the industry to be at fault, competitive gamers aren’t assholes per se. They are just people that strip your game naked in minutes and see what it boils down to and if you got one on your team it is quite likely that you will save money via less losses of costumers that leave due to poor balancing(e.g. getting slaughtered by wraith all the time) or the fact that you have to iterate less approaches to achieve acceptable balance. Those 2 things have a real cost attached to them and while I agree a single person can’t make it perfect. A single person with the right job can make a hell of a difference.
Edit: To be a bit more precise: I want to see TRS hire a guy that sole purpose is to find blatant imbalances, fun/group play detrimentals and to raise concerns as things are developed and make sure that issues keep coming up and aren’t forgotten and unloaded unto the customer. Excuse my strange language I have been up way too long ~24h+